Each time a significant honors show approaches, one notices a demand to include fresh award types to honor overlooked contributions and delight the hearts of followers who have specialized interests.
A fellow writer made the case for a horror game category. It would be amazing. Equally deserving are board games, which is a dedicated supporter's campaign. But they will have to forgive me when I prioritize since similar to dedicated enthusiasts, I have a cast-iron argument for why my demand is the most urgent above others. Here's the proposal: It's essential to create an award type for logic-based games.
Organizing Gaming Categories
Classifying creative works defies precise measurement; it’s very subjective, and inevitably start arguments and end in fuzzy definitions. It's understandable that movie academies steer clear of genre categories. Yet it remains a necessary evil within the realm of interactive entertainment, that demonstrate such variety they hardly constitute one unified medium.
For the full spectrum of achievement in video games to gain proper attention, and for games of all stripes to compete fairly, genre categories are essential.
Current Gaming Award Categories
The major gaming awards presently include award types recognizing Action, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these award types successfully include a lot of ground, allowing placement for most games within them.
This doesn't apply to puzzle games. There’s simply nowhere for their placement. Consider three of recent excellent titles, all very different: the architectural riddles in a particular game, intense tile-matching from another release, and the sweetly sociological logic puzzles in another game. Which classification works within current classifications? Nowhere, that’s where.
Acknowledgment Issues
Numerous examples exist of brilliant puzzle games launched regularly without proper recognition during gaming ceremonies, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, or the intensely contested Indie races.
- A renowned logic title got overlooked completely during that awards season
- A different innovative game was excluded during that ceremony
- Well-received sorting experience got ignored recently
- Only a few logic titles scraped into small studio or handheld classifications
Value of Brain-Teasers
Frequently they represent modest productions, but the art of the puzzle game holds tremendous importance. Famous handheld logic titles rank among the most-played games worldwide and have been for over a decade.
The iconic tile-matching title challenges well-known building titles claiming status as best-selling game of all time; it additionally competes as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation with diverse game types.
The Solution and Justification
Logic titles wouldn't face this problem. One could readily select multiple candidates with fascinating, diverse, deserving games every year with ease — perhaps, with difficulty, given the need to exclude so many good games out.
Restating the point, these represent titles lacking appropriate categories in important events. Puzzle game makers function at the hard edge game development, producing among most fundamental forms of the video game form. Just like cinema stunt performers, they warrant appreciation. We shouldn't delay 35 years.